AI Insights · Timothy · October 2022
Top 5 Shopping Games on iOS in the UK: Q3 2022 Performance
Explore the performance of the top 5 shopping games on iOS in the UK during Q3 2022, including weekly downloads, revenue, and active users trends from Sensor Tower data.
In the third quarter of 2022, the top 5 shopping games on iOS in the United Kingdom exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed overview based on data from Sensor Tower.
Cashier 3D
Throughout Q3 2022, weekly downloads for this app saw significant fluctuations, peaking at 17K in mid-August before dropping to around 4.4K by the end of September. Revenue showed a gradual decline from $121 in late June to about $23 in the last week of September. Active users also experienced a notable rise in August, reaching a peak of approximately 31K, before tapering off to around 11K by the end of the quarter.
My Mini Mart
This game maintained relatively steady weekly revenue, starting at $1.5K and gradually decreasing to $550 by the end of September. Downloads followed a downward trend, beginning at 6.4K and ending at about 1.5K. Active users initially hovered around 16K but dropped to around 6.8K towards the end of the quarter.
Fashion Universe
Downloads for this app saw a sharp decline from 7.3K in late June to just 271 by the end of September. The revenue stream dried up by mid-July and remained at zero for the rest of the quarter. Active users also followed a downward trajectory, falling from 14K to around 4.4K over the same period.
Idle Supermarket Tycoon - Shop
Revenue for this game remained fairly consistent, fluctuating between $704 and $947, before dropping to $568 in the final week of September. Weekly downloads ranged from 2.3K to a peak of 3K, eventually settling at 1.6K. Active users demonstrated a stable trend, starting at 8.2K and ending at around 7.6K.
Hypermarket 3D
This game recorded steady weekly downloads, beginning at 1.4K and reaching a peak of 2.3K in late August, before stabilizing at around 1.4K. Active users showed a gradual increase from 2.1K in late June to a peak of 3.4K in late August, eventually settling at approximately 2.3K by the end of September.
These insights reflect the dynamic nature of the mobile gaming market. For more detailed analysis and additional insights, visit Sensor Tower.